
On September 20th, 2013 the game was released on PC via Steam Early Access and on November 5th it was officially released. The sandbox mode titled "Breakdown" was released on November 29th, 2013. On the 17th June, 2013 Undead Labs announced that the sales of State of Decay had crossed over 500,000 copies making it one of the fastest-selling new IP's on XBLA and that due to this feat they would be developing a new Sandbox mode for the game which would remove all story elements and turn the game into a full and pure survival experience. Undead Labs plans to develop an MMO-style property based around State of Decay in the future. On August 18th, 2012 Undead Labs announced that State of Decay would use the CryEngine 3.Ĭlass3 was officially name-changed to State of Decay on August 21st, 2012 and the first trailer was released on the YouTube channel of Undead Labs.

State of Decay was codenamed "Class3" and was announced in February 2011. These decisions have consequences for the world. Where will you sleep? How will you feed yourself? Will you go it alone or will you team up with others? These are real decisions you get to make and of course they all have consequences for you. James Phinney, Lead Designer of State of Decay, stated that the game will focus on player actions and the consequences of those actions on the world, "Offline" world progression forcing players to carefully prepare for future threats.

Dynamic group of survivors, most of whom the player can choose to control.Base construction in several predetermined plots.Container looting to collect resources for crafting and defense.

